It's been several months since Symmetra's massive rework​, and many would agree its been for the better. 

She's more fun to play, more useful in different situations, and gaining popularity across all tiers of play. One thing that hasn't changed, however, are her achievements and ones related to her. 

In particular, ​as one Redditor pointed out, is the "Path Is Closed" achievement.

​​​If you don't know, the achievement is accomplished by destroying three teleporters in one match. The keyword being "teleporters," which remains the case to this day, even with her relatively recent addition of shield generators. 

​I'm not much of an achievement hunter, but I know some are, and I always thought this one was ridiculous, even before her rework. Most times, the person playing Symmetra will swap after the first point on defense to a tank or another support, getting up maybe one teleporter in the process. 

It would entail not only finding three teleporters, but the other person being stubborn enough to stay with Symmetra for an entire game (which isn't beyond the realm of possibility with some players out there).

​​However, when the shield generator came out, I thought the achievement automatically included them, but that's not the case. 

This is an easy fix for Blizzard, honestly. Symmetra has been more viable to play for an entire match now with her shield generator, so just making those part of the achievement would solve these problems. They already reworked Mercy's achievements, so it definitely can, and should, be done in the near future.