As a PC, I usually avoid 1st-level single-target damage spells once we get past 5th level. At that point, cantrips have good enough damage output that I'd rather save the spell slot for something a cantrip can't do. "Panic button" spells like shield, feather fall, or absorb elements; AoE spells like thunderwave or burning hands; social spells like charm person or disguise self; all those seem like better uses of my 1st-level slots.
In a low-level adventure, however, those 1st-level spells pack a wallop. They're also fairly potent in the DM's hands, since monsters are usually less concerned about conserving spell slots. In the last campaign I ran, every PC but one had an AC over 20. Low-level melee monsters could hardly touch them. But any time a low-level caster busted out magic missile, lights started flashing red and sirens wailed. Good times.